weatherless...................87.78206% offense.......................47.99119% balance.......................30.14126% hyperoffense..................15.89617% voltturn...................... 5.50358% sand.......................... 5.09081% semistall..................... 4.29279% rain.......................... 4.01761% trickroom..................... 3.02697% monotype...................... 2.72427% hail.......................... 2.40323% stall......................... 1.67859% sun........................... 0.71547% choice........................ 0.68795% monopoison.................... 0.47698% mononormal.................... 0.40360% monoflying.................... 0.29352% monobug....................... 0.27518% sandstall..................... 0.27518% sunoffense.................... 0.23849% tricksand..................... 0.23849% monoelectric.................. 0.23849% monodark...................... 0.20180% monowater..................... 0.13759% monodragon.................... 0.12842% monorock...................... 0.12842% monograss..................... 0.11007% monofighting.................. 0.10090% monofire...................... 0.09173% monoground.................... 0.06421% hailoffense................... 0.06421% monoice....................... 0.06421% monopsychic................... 0.05504% monofairy..................... 0.05504% tailwind...................... 0.03669% rainoffense................... 0.02752% trickhail..................... 0.02752% sandoffense................... 0.01835% dragmag....................... 0.01835% monosteel..................... 0.01835% multiweather.................. 0.00917% monoghost..................... 0.00917% Stalliness (mean: -0.245) | -2.0|# |##### -1.5|######### |############### -1.0|########################## |############################ -0.5|########################## |############################## 0.0|######################### |#################### +0.5|################### |################ +1.0|######## |###### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.42%