weatherless...................89.28748% offense.......................44.15924% balance.......................39.33284% hail.......................... 8.35189% hyperoffense.................. 8.33127% semistall..................... 4.92537% voltturn...................... 4.90063% stall......................... 3.25128% trickroom..................... 2.35857% hailoffense................... 1.41844% rain.......................... 1.30505% monotype...................... 1.10300% sun........................... 0.74015% choice........................ 0.54429% sand.......................... 0.33605% monobug....................... 0.23091% monoghost..................... 0.16906% monoice....................... 0.15256% rainoffense................... 0.14019% mononormal.................... 0.14019% tailwind...................... 0.12989% sunoffense.................... 0.09278% monopoison.................... 0.06804% monofighting.................. 0.06804% monofairy..................... 0.06804% monorock...................... 0.05979% trickhail..................... 0.05567% monograss..................... 0.05360% monoflying.................... 0.04123% hailstall..................... 0.03505% gravity....................... 0.02680% monowater..................... 0.02268% monosteel..................... 0.02268% monodragon.................... 0.02268% multiweather.................. 0.02062% monofire...................... 0.02062% monoelectric.................. 0.01856% monodark...................... 0.01237% monoground.................... 0.01031% monopsychic................... 0.00619% tricksun...................... 0.00619% dragmag....................... 0.00412% sandoffense................... 0.00206% rainstall..................... 0.00206% Stalliness (mean: -0.012) |## -1.5|### |###### -1.0|########### |################# -0.5|######################## |########################### 0.0|############################## |########################## +0.5|##################### |############ +1.0|####### |##### +1.5|## |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%