weatherless...................89.14842% offense.......................44.00352% balance.......................39.20247% hail.......................... 8.62663% hyperoffense.................. 8.36861% voltturn...................... 5.37766% semistall..................... 4.94863% stall......................... 3.47676% trickroom..................... 2.42806% hailoffense................... 1.67651% rain.......................... 1.29983% monotype...................... 1.03863% sun........................... 0.65944% choice........................ 0.51136% sand.......................... 0.28486% monoghost..................... 0.21512% monobug....................... 0.20185% monoice....................... 0.17344% rainoffense................... 0.13413% mononormal.................... 0.12831% tailwind...................... 0.10337% sunoffense.................... 0.07184% monopoison.................... 0.05808% monofighting.................. 0.05735% trickhail..................... 0.04828% monofairy..................... 0.04812% hailstall..................... 0.04757% monograss..................... 0.03800% monorock...................... 0.03140% monoflying.................... 0.02627% gravity....................... 0.02130% monosteel..................... 0.01927% multiweather.................. 0.01918% monowater..................... 0.01787% monodragon.................... 0.01678% monofire...................... 0.01608% monoelectric.................. 0.01591% monoground.................... 0.00920% tricksun...................... 0.00693% monodark...................... 0.00636% monopsychic................... 0.00521% dragmag....................... 0.00474% sandoffense................... 0.00141% rainstall..................... 0.00136% Stalliness (mean: -0.006) |## -1.5|### |###### -1.0|########### |################# -0.5|######################### |########################## 0.0|############################## |########################## +0.5|##################### |############ +1.0|####### |###### +1.5|## |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%