weatherless...................87.94228% offense.......................40.99986% balance.......................40.13302% hail.......................... 8.44181% hyperoffense.................. 7.07506% stall......................... 6.51850% voltturn...................... 6.07141% semistall..................... 5.27356% trickroom..................... 2.78460% rain.......................... 2.73099% hailoffense................... 2.72129% monotype...................... 0.70673% choice........................ 0.56032% sun........................... 0.52171% sand.......................... 0.36320% monoice....................... 0.32975% monoghost..................... 0.24934% hailstall..................... 0.08639% monoelectric.................. 0.07272% rainoffense................... 0.06172% trickhail..................... 0.02560% monobug....................... 0.01518% mononormal.................... 0.01463% monograss..................... 0.01079% monoground.................... 0.00526% monopoison.................... 0.00505% monorock...................... 0.00161% monowater..................... 0.00135% sunoffense.................... 0.00134% rainstall..................... 0.00120% monoflying.................... 0.00068% tailwind...................... 0.00036% monodark...................... 0.00036% monodragon.................... 0.00005% monofairy..................... 0.00001% sandoffense................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.112) |## -1.5|### |###### -1.0|######## |########## -0.5|############################## |####################### 0.0|########################### |############################ +0.5|##################### |########### +1.0|###### |####### +1.5|## |# +2.0|## |### +2.5|## |### more negative = more offensive, more positive = more stall one # = 0.50%