weatherless...................87.13095% balance.......................39.26153% offense.......................36.21718% hail..........................10.00824% semistall..................... 9.29785% stall......................... 9.18267% trickroom..................... 6.19388% hyperoffense.................. 6.04076% hailoffense................... 3.05567% voltturn...................... 2.59374% rain.......................... 2.38769% sun........................... 0.40528% choice........................ 0.39617% monotype...................... 0.22856% monoice....................... 0.21858% sand.......................... 0.06784% rainoffense................... 0.03834% hailstall..................... 0.03135% trickhail..................... 0.00727% monograss..................... 0.00451% monobug....................... 0.00213% mononormal.................... 0.00079% monoelectric.................. 0.00074% monopoison.................... 0.00071% monoground.................... 0.00045% monoghost..................... 0.00042% sunoffense.................... 0.00015% monowater..................... 0.00014% rainstall..................... 0.00014% monorock...................... 0.00005% tailwind...................... 0.00002% monoflying.................... 0.00002% monodark...................... 0.00001% monodragon.................... 0.00000% monofairy..................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.242) |### -1.5|## |#### -1.0|####### |##### -0.5|############################## |################ 0.0|############# |######################## +0.5|###################### |########## +1.0|### |########### +1.5|### | +2.0|## |##### +2.5|### |##### more negative = more offensive, more positive = more stall one # = 0.60%