weatherless...................80.26639% offense.......................44.24479% balance.......................26.41198% hyperoffense..................23.31040% voltturn......................13.77572% sand..........................10.57024% rain.......................... 6.39052% choice........................ 4.04006% semistall..................... 3.98896% trickroom..................... 3.01812% hail.......................... 2.17843% stall......................... 2.04388% sun........................... 1.96893% multiweather.................. 1.33874% monotype...................... 1.10880% sandoffense................... 0.80563% rainoffense................... 0.70514% sunoffense.................... 0.47009% hailoffense................... 0.46328% dragmag....................... 0.25548% monoghost..................... 0.23505% monodragon.................... 0.18906% monoice....................... 0.09708% monodark...................... 0.07494% sandstall..................... 0.07154% monoelectric.................. 0.06472% monopsychic................... 0.05961% monosteel..................... 0.05961% monowater..................... 0.05791% tricksun...................... 0.05791% monofire...................... 0.05280% monofighting.................. 0.04939% monograss..................... 0.04428% monobug....................... 0.03747% monoflying.................... 0.03406% monofairy..................... 0.02895% monorock...................... 0.02555% tailwind...................... 0.02385% monoground.................... 0.01703% gravity....................... 0.01533% monopoison.................... 0.01363% mononormal.................... 0.01022% tricksand..................... 0.00852% trickrain..................... 0.00511% sunstall...................... 0.00170% Stalliness (mean: -0.364) -2.0|#### |########## -1.5|############## |################## -1.0|######################### |############################# -0.5|############################## |########################## 0.0|########################### |###################### +0.5|############## |########### +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%