weatherless...................75.25196% offense.......................40.27523% balance.......................28.95299% hyperoffense..................24.15471% voltturn......................14.75792% sand..........................14.20789% rain.......................... 9.86178% choice........................ 6.37085% trickroom..................... 5.62752% semistall..................... 3.76812% multiweather.................. 3.72103% stall......................... 2.84894% hail.......................... 2.49796% sun........................... 1.90586% dragmag....................... 0.81009% hailoffense................... 0.60616% monotype...................... 0.52994% sunoffense.................... 0.43239% rainoffense................... 0.37907% sandoffense................... 0.26851% monodragon.................... 0.25652% tricksun...................... 0.14226% tailwind...................... 0.10926% monowater..................... 0.10416% monoice....................... 0.07806% sandstall..................... 0.07701% monosteel..................... 0.05628% monofire...................... 0.01028% monoelectric.................. 0.00710% monograss..................... 0.00443% monoghost..................... 0.00359% monoflying.................... 0.00282% monodark...................... 0.00275% monopsychic................... 0.00180% monobug....................... 0.00176% monopoison.................... 0.00039% monofighting.................. 0.00002% mononormal.................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.347) -2.0|### |########## -1.5|############### |################ -1.0|############################## |################### -0.5|####################### |########################## 0.0|########################## |########################### +0.5|######### |########## +1.0|##### |##### +1.5|#### | +2.0|# | +2.5|## | more negative = more offensive, more positive = more stall one # = 0.43%