weatherless...................68.34669% offense.......................38.59519% balance.......................30.87558% voltturn......................19.10184% rain..........................18.48538% sand..........................17.91729% hyperoffense..................15.85391% choice........................11.42477% stall.........................11.26718% multiweather.................. 7.47001% trickroom..................... 5.68854% semistall..................... 3.40814% sun........................... 1.38709% hail.......................... 1.33439% monotype...................... 0.74512% rainoffense................... 0.40608% monodragon.................... 0.37958% monowater..................... 0.31503% dragmag....................... 0.19239% tailwind...................... 0.13722% sandstall..................... 0.13428% sunoffense.................... 0.05325% hailoffense................... 0.04162% monoice....................... 0.03305% tricksun...................... 0.02375% monosteel..................... 0.00759% sandoffense................... 0.00483% monofire...................... 0.00447% monograss..................... 0.00279% monoelectric.................. 0.00179% monoflying.................... 0.00027% monoghost..................... 0.00019% monodark...................... 0.00016% monobug....................... 0.00014% monopoison.................... 0.00005% monopsychic................... 0.00002% monofighting.................. 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.053) -2.0|## |######### -1.5|##### |######### -1.0|################# |###################### -0.5|######################## |############################# 0.0|############################## |####################### +0.5|######### |############ +1.0|##### |##### +1.5|#################### | +2.0|## | +2.5|#### | more negative = more offensive, more positive = more stall one # = 0.44%