weatherless...................93.59402% balance.......................47.94221% offense.......................34.65695% hyperoffense.................. 7.69272% voltturn...................... 6.17375% semistall..................... 5.98613% rain.......................... 4.54645% stall......................... 3.72198% rainoffense................... 1.90122% sand.......................... 1.41369% trickroom..................... 0.80955% sun........................... 0.29986% monotype...................... 0.23240% sunoffense.................... 0.18277% monoelectric.................. 0.17081% choice........................ 0.15552% hail.......................... 0.14599% dragmag....................... 0.10037% monobug....................... 0.04068% sandstall..................... 0.01929% monowater..................... 0.01564% hailoffense................... 0.00647% monoghost..................... 0.00332% monoice....................... 0.00104% mononormal.................... 0.00059% monoground.................... 0.00025% monoflying.................... 0.00006% hailstall..................... 0.00005% monofighting.................. 0.00001% monorock...................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.135) -2.0|# |## -1.5|### |######## -1.0|######## |########### -0.5|#################### |######################## 0.0|########################### |############################ +0.5|############################## |#################### +1.0|############## |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.48%