weatherless...................97.02043% balance.......................57.14706% offense.......................26.82738% voltturn...................... 7.62906% semistall..................... 7.11313% hyperoffense.................. 4.53292% stall......................... 4.37951% rain.......................... 2.17935% rainoffense................... 1.00772% sand.......................... 0.78743% trickroom..................... 0.24875% monotype...................... 0.13256% monoelectric.................. 0.12185% choice........................ 0.00965% hail.......................... 0.00898% monobug....................... 0.00882% sandstall..................... 0.00783% dragmag....................... 0.00472% sun........................... 0.00381% monowater..................... 0.00152% sunoffense.................... 0.00018% monoghost..................... 0.00016% monoice....................... 0.00016% monoground.................... 0.00002% mononormal.................... 0.00002% monoflying.................... 0.00000% hailoffense................... 0.00000% monofighting.................. 0.00000% hailstall..................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.302) -2.0| |# -1.5|## |#### -1.0|### |####### -0.5|########### |################## 0.0|################### |##################### +0.5|############################ |############################## +1.0|######### |#### +1.5|#### |## +2.0|# |# +2.5|# |## +3.0| more negative = more offensive, more positive = more stall one # = 0.60%