weatherless...................69.37905% offense.......................49.08157% balance.......................35.78473% hail..........................12.55452% hyperoffense..................10.67162% rain.......................... 8.74265% sun........................... 6.17973% sand.......................... 3.63306% semistall..................... 3.29983% voltturn...................... 2.75257% rainoffense................... 1.21238% stall......................... 1.16226% trickroom..................... 1.12704% monotype...................... 1.08504% choice........................ 0.97803% hailoffense................... 0.90488% sunoffense.................... 0.60009% multiweather.................. 0.47140% monoice....................... 0.43889% sandoffense................... 0.29260% monowater..................... 0.18287% hailstall..................... 0.11243% sandstall..................... 0.11108% monopsychic................... 0.09482% tailwind...................... 0.07857% mononormal.................... 0.06367% monorock...................... 0.05825% trickhail..................... 0.05825% monoflying.................... 0.05283% tricksand..................... 0.05012% monobug....................... 0.04877% monoelectric.................. 0.04877% monopoison.................... 0.03793% monofire...................... 0.03251% sunstall...................... 0.02845% monodragon.................... 0.02845% tricksun...................... 0.02709% rainstall..................... 0.02303% monofairy..................... 0.02032% monofighting.................. 0.01626% monoghost..................... 0.01355% gravity....................... 0.00813% monograss..................... 0.00813% trickrain..................... 0.00813% monodark...................... 0.00813% monoground.................... 0.00677% monosteel..................... 0.00406% dragmag....................... 0.00271% Stalliness (mean: -0.151) |## -1.5|#### |######## -1.0|############## |################### -0.5|####################### |############################ 0.0|############################## |######################## +0.5|################# |########## +1.0|###### |### +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%