weatherless...................69.53570% offense.......................48.47333% balance.......................36.08398% hail..........................12.71185% hyperoffense..................10.83682% rain.......................... 8.88755% sun........................... 5.63255% sand.......................... 3.61921% semistall..................... 3.31834% voltturn...................... 2.91406% stall......................... 1.28753% rainoffense................... 1.26258% trickroom..................... 1.17806% choice........................ 0.97492% hailoffense................... 0.96418% monotype...................... 0.93082% sunoffense.................... 0.57620% monoice....................... 0.47224% multiweather.................. 0.37331% sandoffense................... 0.30547% hailstall..................... 0.13875% monowater..................... 0.13563% sandstall..................... 0.12477% tailwind...................... 0.06810% monopsychic................... 0.06277% tricksand..................... 0.06184% mononormal.................... 0.04529% trickhail..................... 0.04333% monoelectric.................. 0.03834% monorock...................... 0.03759% monopoison.................... 0.03026% monobug....................... 0.02963% monoflying.................... 0.02917% tricksun...................... 0.02350% sunstall...................... 0.02269% monodragon.................... 0.02114% rainstall..................... 0.02007% monofire...................... 0.01735% monofairy..................... 0.01616% monofighting.................. 0.01331% monoghost..................... 0.00987% trickrain..................... 0.00748% gravity....................... 0.00684% monodark...................... 0.00546% monograss..................... 0.00530% monoground.................... 0.00507% dragmag....................... 0.00332% monosteel..................... 0.00278% Stalliness (mean: -0.144) |# -1.5|#### |######### -1.0|############## |################# -0.5|###################### |########################### 0.0|############################## |####################### +0.5|################ |######### +1.0|##### |### +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%