weatherless...................67.02984% balance.......................42.25245% offense.......................37.10692% hail..........................19.69056% rain.......................... 8.76631% semistall..................... 8.64176% hyperoffense.................. 8.09307% voltturn...................... 5.26694% stall......................... 3.90580% sun........................... 2.31438% sand.......................... 2.26641% choice........................ 1.35511% hailoffense................... 0.92404% rainoffense................... 0.87729% sunoffense.................... 0.28316% trickroom..................... 0.23683% monotype...................... 0.07363% multiweather.................. 0.06750% monoice....................... 0.05455% hailstall..................... 0.05304% tailwind...................... 0.03454% sandoffense................... 0.02429% monowater..................... 0.01565% monofairy..................... 0.00180% monoflying.................... 0.00104% tricksand..................... 0.00077% monoelectric.................. 0.00050% tricksun...................... 0.00049% monoghost..................... 0.00004% monobug....................... 0.00002% monopsychic................... 0.00002% rainstall..................... 0.00001% monorock...................... 0.00001% mononormal.................... 0.00000% monodark...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% monopoison.................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.105) | -1.5|### |#### -1.0|####### |####### -0.5|############ |############## 0.0|############################## |#################### +0.5|########### |######## +1.0|##### |####### +1.5|# |# +2.0|# | +2.5| |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.73%