weatherless...................51.64313% rain..........................36.52363% offense.......................33.89312% balance.......................32.42295% hyperoffense..................16.67061% semistall.....................10.92477% sun...........................10.60931% rainoffense................... 6.13768% stall......................... 6.08855% sand.......................... 4.54363% multiweather.................. 3.56813% trickroom..................... 3.35610% sunoffense.................... 2.50701% trickrain..................... 1.64514% voltturn...................... 1.00708% choice........................ 0.77216% sandstall..................... 0.75120% rainstall..................... 0.57963% hail.......................... 0.25019% dragmag....................... 0.19555% tricksun...................... 0.14065% tailwind...................... 0.06343% sunstall...................... 0.05814% monotype...................... 0.03679% tricksand..................... 0.01822% monodragon.................... 0.01499% sandoffense................... 0.00524% monowater..................... 0.00439% monoghost..................... 0.00327% monofighting.................. 0.00292% monosteel..................... 0.00265% monoice....................... 0.00218% monopsychic................... 0.00180% monoflying.................... 0.00121% monoground.................... 0.00117% trapper....................... 0.00111% monoelectric.................. 0.00098% monofairy..................... 0.00077% monodark...................... 0.00053% monofire...................... 0.00053% monobug....................... 0.00044% hailoffense................... 0.00034% monopoison.................... 0.00025% mononormal.................... 0.00017% monograss..................... 0.00002% monorock...................... 0.00002% hailstall..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.024) |# -2.0|# |#### -1.5|######### |####################### -1.0|######################### |############################ -0.5|############################# |######################### 0.0|########################### |############################## +0.5|##################### |####################### +1.0|################### |################### +1.5|########## |###### +2.0|###### |### +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.32%