weatherless...................75.62786% offense.......................48.21862% balance.......................26.88504% hyperoffense..................20.33701% sand..........................12.57162% trickroom..................... 5.27593% sun........................... 5.26987% voltturn...................... 4.88763% hail.......................... 3.83575% semistall..................... 2.99287% rain.......................... 2.97394% stall......................... 1.56645% hailoffense................... 1.56104% choice........................ 0.88156% monotype...................... 0.86656% sunoffense.................... 0.80002% dragmag....................... 0.51083% sandstall..................... 0.46656% rainoffense................... 0.37377% multiweather.................. 0.23456% monobug....................... 0.17983% monoice....................... 0.14830% sandoffense................... 0.14362% tricksun...................... 0.14298% tricksand..................... 0.08483% tailwind...................... 0.07852% monowater..................... 0.07321% monoghost..................... 0.06666% monopsychic................... 0.06108% monofire...................... 0.05957% monofighting.................. 0.05029% monoflying.................... 0.04248% monofairy..................... 0.04037% monodark...................... 0.03120% monorock...................... 0.03040% monosteel..................... 0.03023% monodragon.................... 0.02616% monopoison.................... 0.02284% monoelectric.................. 0.02110% hailstall..................... 0.01697% mononormal.................... 0.01634% gravity....................... 0.01562% monograss..................... 0.01465% monoground.................... 0.00997% sunstall...................... 0.00927% allweather.................... 0.00725% trickhail..................... 0.00702% rainstall..................... 0.00321% trapper....................... 0.00022% Stalliness (mean: -0.348) -2.0|### |####### -1.5|########### |################# -1.0|########################## |############################## -0.5|############################# |############################# 0.0|########################## |##################### +0.5|################# |########### +1.0|###### |### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%