weatherless...................75.90008% offense.......................42.88733% balance.......................30.28612% hyperoffense..................18.73802% sand..........................14.97643% voltturn...................... 6.73894% hail.......................... 4.55573% semistall..................... 4.07451% stall......................... 4.01401% hailoffense................... 2.88649% trickroom..................... 2.72152% rain.......................... 2.51244% sun........................... 2.22779% dragmag....................... 0.73047% sandstall..................... 0.70110% choice........................ 0.44825% sunoffense.................... 0.26354% monotype...................... 0.23333% multiweather.................. 0.17245% monodark...................... 0.12912% rainoffense................... 0.11870% tricksun...................... 0.09966% sandoffense................... 0.06694% monofire...................... 0.03750% monoflying.................... 0.02660% tailwind...................... 0.01400% tricksand..................... 0.01384% monowater..................... 0.01057% monofighting.................. 0.00934% monobug....................... 0.00514% monopsychic................... 0.00472% monoice....................... 0.00328% monoghost..................... 0.00220% monofairy..................... 0.00145% monoelectric.................. 0.00134% monorock...................... 0.00121% monodragon.................... 0.00068% monosteel..................... 0.00028% monopoison.................... 0.00019% hailstall..................... 0.00016% trickhail..................... 0.00009% mononormal.................... 0.00001% monoground.................... 0.00001% sunstall...................... 0.00001% gravity....................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.192) -2.0|####### |########## -1.5|####### |############## -1.0|############# |######################### -0.5|######################## |############################## 0.0|######################## |##################### +0.5|################### |############# +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%