weatherless...................55.43089% sand..........................43.03891% offense.......................39.74457% balance.......................34.00812% semistall.....................11.63524% hyperoffense.................. 9.39365% batonpass..................... 5.87252% stall......................... 5.21843% sandstall..................... 3.26570% dragmag....................... 2.46598% sandoffense................... 1.49678% monotype...................... 1.21031% rain.......................... 1.17450% sun........................... 0.38195% choice........................ 0.37479% voltturn...................... 0.36524% monowater..................... 0.32943% rainoffense................... 0.25304% trapper....................... 0.22678% monobug....................... 0.21724% sunoffense.................... 0.17904% monopoison.................... 0.09549% monofighting.................. 0.08116% monoghost..................... 0.07162% monofire...................... 0.06684% monoflying.................... 0.06445% rainstall..................... 0.06445% monorock...................... 0.05968% monodragon.................... 0.05491% mononormal.................... 0.05491% monosteel..................... 0.04297% monoground.................... 0.03581% monopsychic................... 0.03103% multiweather.................. 0.02865% monodark...................... 0.02387% monoelectric.................. 0.01194% monograss..................... 0.00477% monoice....................... 0.00477% hail.......................... 0.00239% Stalliness (mean: 0.086) | -2.0| |# -1.5|###### |########## -1.0|################# |##################### -0.5|########################### |############################## 0.0|############################## |####################### +0.5|###################### |################# +1.0|############## |############## +1.5|########## |####### +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%