weatherless...................51.36251% sand..........................47.14845% offense.......................38.38383% balance.......................33.99649% semistall.....................12.80759% hyperoffense.................. 9.26625% stall......................... 5.54584% batonpass..................... 5.31646% sandstall..................... 3.52489% dragmag....................... 2.76865% sandoffense................... 1.58850% rain.......................... 1.18142% monotype...................... 0.91540% choice........................ 0.40342% sun........................... 0.33385% voltturn...................... 0.27077% monowater..................... 0.26603% rainoffense................... 0.24656% monobug....................... 0.24519% trapper....................... 0.24496% sunoffense.................... 0.18135% monoghost..................... 0.06431% monopoison.................... 0.04748% rainstall..................... 0.04576% monoflying.................... 0.04288% monodragon.................... 0.03909% monorock...................... 0.03724% monofighting.................. 0.03654% monofire...................... 0.03588% mononormal.................... 0.03206% multiweather.................. 0.02781% monopsychic................... 0.02604% monoground.................... 0.02303% monosteel..................... 0.02058% monodark...................... 0.00859% monoelectric.................. 0.00784% monograss..................... 0.00317% monoice....................... 0.00317% hail.......................... 0.00158% Stalliness (mean: 0.112) |# -2.0| |# -1.5|###### |######### -1.0|################### |##################### -0.5|########################### |############################# 0.0|############################## |######################## +0.5|###################### |################## +1.0|############### |############### +1.5|############ |######## +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.38%