weatherless...................54.17812% offense.......................44.98394% sand..........................38.46421% hyperoffense..................27.63223% balance.......................20.55775% sandoffense...................12.79104% semistall..................... 4.10526% rain.......................... 3.41635% hail.......................... 2.72911% stall......................... 2.72083% dragmag....................... 2.64465% sun........................... 1.63614% sandstall..................... 1.54506% monotype...................... 1.38774% rainoffense................... 1.35793% choice........................ 1.28672% voltturn...................... 1.09628% sunoffense.................... 0.75514% trickroom..................... 0.46865% multiweather.................. 0.42394% monofighting.................. 0.32623% hailstall..................... 0.22522% monorock...................... 0.15898% tricksand..................... 0.15567% monowater..................... 0.14242% monosteel..................... 0.12254% gravity....................... 0.10433% monoice....................... 0.10102% monograss..................... 0.09936% monopoison.................... 0.09770% monoflying.................... 0.09274% monopsychic................... 0.07121% monodark...................... 0.06955% monofire...................... 0.05796% hailoffense................... 0.04637% tailwind...................... 0.04140% monobug....................... 0.04140% mononormal.................... 0.03146% trickhail..................... 0.02981% monoghost..................... 0.01490% monodragon.................... 0.01325% monoelectric.................. 0.01325% trickrain..................... 0.00662% monoground.................... 0.00662% monofairy..................... 0.00331% Stalliness (mean: -0.416) -2.0|## |####### -1.5|################ |######################## -1.0|############################# |############################## -0.5|######################### |########################## 0.0|#################### |################## +0.5|########### |####### +1.0|###### |#### +1.5|### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%