weatherless...................50.67798% sand..........................42.88517% offense.......................41.73388% hyperoffense..................30.06448% balance.......................20.52792% sandoffense...................15.42569% semistall..................... 4.44813% dragmag....................... 3.23303% stall......................... 3.22559% rain.......................... 3.08130% hail.......................... 2.58373% sandstall..................... 1.81656% rainoffense................... 1.33132% choice........................ 1.29960% voltturn...................... 1.20183% sun........................... 1.13599% monotype...................... 1.04766% sunoffense.................... 0.52603% trickroom..................... 0.50348% multiweather.................. 0.36416% hailstall..................... 0.29492% monofighting.................. 0.27307% monorock...................... 0.15183% tricksand..................... 0.14422% gravity....................... 0.10802% monosteel..................... 0.09365% monopoison.................... 0.08864% monoice....................... 0.08318% monowater..................... 0.07949% monodark...................... 0.05848% monoflying.................... 0.05512% monograss..................... 0.04889% monofire...................... 0.04504% monopsychic................... 0.03829% hailoffense................... 0.03406% trickhail..................... 0.02167% mononormal.................... 0.01965% monobug....................... 0.01926% tailwind...................... 0.01726% monoghost..................... 0.01162% monoelectric.................. 0.00872% monodragon.................... 0.00784% monoground.................... 0.00602% monofairy..................... 0.00118% trickrain..................... 0.00000% Stalliness (mean: -0.421) -2.0|## |######## -1.5|################### |########################## -1.0|############################## |############################ -0.5|####################### |####################### 0.0|################### |################## +0.5|########### |######## +1.0|###### |##### +1.5|### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%