sand..........................55.45441% weatherless...................41.24581% hyperoffense..................33.99328% offense.......................32.34790% sandoffense...................22.20678% balance.......................21.93350% semistall..................... 6.57384% stall......................... 5.15148% dragmag....................... 4.33635% sandstall..................... 3.16709% rain.......................... 1.92749% hail.......................... 1.42655% voltturn...................... 1.16432% rainoffense................... 0.61753% choice........................ 0.59229% trickroom..................... 0.31553% hailstall..................... 0.26710% gravity....................... 0.18882% tricksand..................... 0.14115% monotype...................... 0.13591% multiweather.................. 0.09412% monofighting.................. 0.07103% sun........................... 0.03986% monoice....................... 0.02795% monorock...................... 0.01865% monosteel..................... 0.01350% hailoffense................... 0.00367% monoflying.................... 0.00178% monoelectric.................. 0.00161% monograss..................... 0.00127% tailwind...................... 0.00072% sunoffense.................... 0.00046% monopoison.................... 0.00007% monowater..................... 0.00004% monopsychic................... 0.00001% monofairy..................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% monobug....................... 0.00000% trickhail..................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.362) -2.0|### |######### -1.5|############################## |############################# -1.0|########################## |######################### -0.5|################ |##################### 0.0|#################### |################### +0.5|############ |########## +1.0|######## |######## +1.5|##### |### +2.0|##### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.39%