sand..........................58.88898% weatherless...................39.41452% offense.......................34.16591% hyperoffense..................25.67217% balance.......................22.91406% sandoffense...................18.67370% semistall.....................10.53744% dragmag....................... 7.19131% stall......................... 6.71042% sandstall..................... 4.97262% voltturn...................... 1.39860% hail.......................... 1.02537% rain.......................... 0.72507% choice........................ 0.24949% rainoffense................... 0.17509% gravity....................... 0.15526% hailstall..................... 0.11978% multiweather.................. 0.06999% monotype...................... 0.03592% trickroom..................... 0.03415% monofighting.................. 0.03118% tricksand..................... 0.02318% sun........................... 0.01605% monoice....................... 0.00277% monosteel..................... 0.00127% monoflying.................... 0.00035% monorock...................... 0.00017% hailoffense................... 0.00014% monograss..................... 0.00013% monoelectric.................. 0.00006% tailwind...................... 0.00004% sunoffense.................... 0.00000% monowater..................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.154) -2.0|## |###### -1.5|################## |####################### -1.0|############################## |############################## -0.5|############### |######################## 0.0|######################## |################# +0.5|################# |########## +1.0|######## |############## +1.5|########## |### +2.0|########### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.38%