balance.......................50.41875% sand..........................43.63233% rain..........................27.21701% weatherless...................24.31995% offense.......................19.22640% hyperoffense..................13.73800% semistall.....................12.21703% dragmag....................... 6.20020% stall......................... 4.39982% voltturn...................... 3.06531% choice........................ 3.03372% hail.......................... 2.68863% sun........................... 2.21739% sunstall...................... 1.60796% rainstall..................... 1.26340% sandoffense................... 0.83300% sandstall..................... 0.78694% tailwind...................... 0.64977% hailstall..................... 0.26508% trickroom..................... 0.20236% monotype...................... 0.17980% monodragon.................... 0.16011% rainoffense................... 0.08413% multiweather.................. 0.07531% tricksand..................... 0.06773% monodark...................... 0.01218% hailoffense................... 0.01117% monoice....................... 0.00535% sunoffense.................... 0.00310% monofire...................... 0.00142% trickrain..................... 0.00097% monobug....................... 0.00029% gravity....................... 0.00029% monowater..................... 0.00018% monosteel..................... 0.00011% monograss..................... 0.00009% monorock...................... 0.00003% monopsychic................... 0.00002% mononormal.................... 0.00001% monoground.................... 0.00000% monoflying.................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% monoghost..................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.233) -2.0|## |#### -1.5|####### |######### -1.0|############ |########### -0.5|##### |############ 0.0|################# |################# +0.5|############################## |############################ +1.0|############################ |####### +1.5|### |# +2.0|## | +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%