weatherless...................76.59107% offense.......................41.78788% balance.......................36.56130% sand..........................14.07246% hyperoffense..................12.38690% sun........................... 7.23667% semistall..................... 6.04169% voltturn...................... 3.67846% rain.......................... 3.41694% stall......................... 3.22223% monotype...................... 2.31741% multiweather.................. 2.02344% trickroom..................... 1.45650% choice........................ 0.83610% hail.......................... 0.75593% sandoffense................... 0.72920% sunoffense.................... 0.69484% dragmag....................... 0.49059% sandstall..................... 0.49059% monowater..................... 0.46005% mononormal.................... 0.27679% monofighting.................. 0.25961% monobug....................... 0.21762% monoflying.................... 0.19280% monorock...................... 0.15080% tricksand..................... 0.14508% monopsychic................... 0.14126% monosteel..................... 0.11644% rainoffense................... 0.11263% rainstall..................... 0.11263% monoground.................... 0.10499% monofire...................... 0.09735% monograss..................... 0.09545% monoice....................... 0.09545% monoghost..................... 0.08781% sunstall...................... 0.06681% trickhail..................... 0.06681% monodragon.................... 0.06681% monofairy..................... 0.05918% monoelectric.................. 0.05536% monodark...................... 0.04009% monopoison.................... 0.01909% hailoffense................... 0.01145% tailwind...................... 0.00573% gravity....................... 0.00573% allweather.................... 0.00382% Stalliness (mean: -0.056) -2.0|# |## -1.5|####### |########## -1.0|############## |################## -0.5|######################### |############################ 0.0|############################## |######################## +0.5|#################### |################ +1.0|######## |###### +1.5|#### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%