weatherless...................77.14484% offense.......................39.88789% balance.......................37.04663% sand..........................14.89007% hyperoffense..................12.83456% sun........................... 6.64208% semistall..................... 6.54611% voltturn...................... 4.24953% stall......................... 3.68481% rain.......................... 2.90934% multiweather.................. 2.20400% monotype...................... 1.86613% trickroom..................... 1.82249% choice........................ 0.74553% sandoffense................... 0.74242% hail.......................... 0.66071% sandstall..................... 0.63633% sunoffense.................... 0.60380% dragmag....................... 0.51611% monowater..................... 0.41353% monofighting.................. 0.17980% monoflying.................... 0.16250% monobug....................... 0.15426% mononormal.................... 0.15211% monoice....................... 0.14943% tricksand..................... 0.14121% rainoffense................... 0.12856% monopsychic................... 0.11593% monosteel..................... 0.10534% monorock...................... 0.10314% rainstall..................... 0.10165% monoground.................... 0.09250% monofire...................... 0.07866% trickhail..................... 0.07268% monograss..................... 0.07100% monoghost..................... 0.07014% sunstall...................... 0.05933% monodragon.................... 0.04731% monofairy..................... 0.04031% monoelectric.................. 0.03797% monodark...................... 0.02766% monopoison.................... 0.01171% hailoffense................... 0.00949% tailwind...................... 0.00486% gravity....................... 0.00474% allweather.................... 0.00392% Stalliness (mean: -0.030) -2.0|## |### -1.5|####### |########## -1.0|############# |################# -0.5|####################### |############################ 0.0|############################## |######################## +0.5|#################### |################ +1.0|######### |####### +1.5|##### |## +2.0|# |# +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.46%