weatherless...................77.72880% balance.......................40.98604% offense.......................34.19731% sand..........................18.37183% hyperoffense..................13.73893% semistall..................... 7.70448% voltturn...................... 5.77315% sun........................... 5.00123% trickroom..................... 3.61040% stall......................... 3.37324% multiweather.................. 3.28983% rain.......................... 1.91818% sandstall..................... 0.84651% sandoffense................... 0.59937% dragmag....................... 0.45168% monotype...................... 0.44974% choice........................ 0.42513% hail.......................... 0.27040% monoice....................... 0.17789% sunoffense.................... 0.14374% monowater..................... 0.10771% rainoffense................... 0.09870% trickhail..................... 0.06049% rainstall..................... 0.04166% monoflying.................... 0.03421% monoground.................... 0.03412% monosteel..................... 0.02489% monofighting.................. 0.02486% tricksand..................... 0.02360% monopsychic................... 0.02106% monodragon.................... 0.01378% sunstall...................... 0.00696% monograss..................... 0.00659% monoghost..................... 0.00612% monobug....................... 0.00600% monofire...................... 0.00557% monodark...................... 0.00486% mononormal.................... 0.00183% monoelectric.................. 0.00099% monorock...................... 0.00046% monopoison.................... 0.00027% monofairy..................... 0.00004% tailwind...................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.017) -2.0|### |#### -1.5|####### |############ -1.0|########## |############# -0.5|###################### |######################### 0.0|############################## |########################## +0.5|######################## |############### +1.0|############# |###### +1.5|######### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%