weatherless...................82.53026% balance.......................51.76886% offense.......................26.06219% sand..........................15.67170% hyperoffense.................. 9.99091% semistall..................... 9.85093% voltturn...................... 6.60646% sun........................... 3.75870% multiweather.................. 3.24513% stall......................... 2.32712% rain.......................... 1.25897% dragmag....................... 0.85529% sandstall..................... 0.38989% trickroom..................... 0.36266% sandoffense................... 0.27430% choice........................ 0.20898% sunoffense.................... 0.03231% monotype...................... 0.02963% hail.......................... 0.02552% trickhail..................... 0.02400% rainstall..................... 0.01505% monoground.................... 0.01121% tricksand..................... 0.00789% monofighting.................. 0.00785% monoflying.................... 0.00619% rainoffense................... 0.00521% monodark...................... 0.00191% monobug....................... 0.00116% sunstall...................... 0.00088% monosteel..................... 0.00075% monoghost..................... 0.00075% monopsychic................... 0.00061% monowater..................... 0.00054% monodragon.................... 0.00050% monograss..................... 0.00036% monoelectric.................. 0.00012% monoice....................... 0.00007% mononormal.................... 0.00003% monofire...................... 0.00002% monorock...................... 0.00002% monopoison.................... 0.00001% monofairy..................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.148) -2.0|#### |## -1.5|##### |##### -1.0|### |######### -0.5|################## |############# 0.0|#################### |############################## +0.5|###################### |########### +1.0|################### |##### +1.5|########### |## +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.55%