offense.......................55.94375% sun...........................48.87180% weatherless...................33.61651% rain..........................28.23198% hyperoffense..................23.54398% balance.......................16.54987% multiweather..................14.09434% sunoffense....................11.10177% sand.......................... 3.43310% dragmag....................... 2.35708% stall......................... 1.98783% semistall..................... 1.97457% monotype...................... 1.88103% rainoffense................... 1.14306% batonpass..................... 0.80974% monopoison.................... 0.70758% hail.......................... 0.54829% sandoffense................... 0.48933% voltturn...................... 0.40071% sunstall...................... 0.21934% choice........................ 0.19308% monopsychic................... 0.19295% monodragon.................... 0.17288% monowater..................... 0.16359% monodark...................... 0.15269% monoflying.................... 0.14672% monofighting.................. 0.12955% monofire...................... 0.11715% mononormal.................... 0.08516% monosteel..................... 0.07381% trapper....................... 0.05969% trickroom..................... 0.05531% monoground.................... 0.05196% monoelectric.................. 0.04067% hailoffense................... 0.03083% monoice....................... 0.02956% tricksun...................... 0.02503% trickrain..................... 0.02503% monorock...................... 0.02256% monoghost..................... 0.02026% monobug....................... 0.01970% monograss..................... 0.01507% rainstall..................... 0.00675% Stalliness (mean: -0.492) | -2.0|# |########### -1.0|######################## |############################## 0.0|############### |####### +1.0|## |# +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 1.07%