sun...........................74.41011% offense.......................53.73843% rain..........................25.81720% hyperoffense..................24.16109% sunoffense....................18.12941% balance.......................15.78231% multiweather..................14.03420% weatherless...................13.21266% dragmag....................... 4.78102% stall......................... 3.70070% semistall..................... 2.61747% sand.......................... 2.59469% rainoffense................... 0.25858% sunstall...................... 0.22403% voltturn...................... 0.14947% batonpass..................... 0.12878% monotype...................... 0.04186% trapper....................... 0.03603% monowater..................... 0.02890% choice........................ 0.02625% hail.......................... 0.01673% hailoffense................... 0.00880% monodark...................... 0.00761% monopoison.................... 0.00527% sandoffense................... 0.00516% monograss..................... 0.00050% monodragon.................... 0.00007% monopsychic................... 0.00000% monobug....................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% trickroom..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.474) | -2.0| |############# -1.0|############################## |########################## 0.0|############ |######## +1.0|## |# +2.0|# |## +3.0| more negative = more offensive, more positive = more stall one # = 1.03%