sun...........................89.94005% offense.......................55.14269% hyperoffense..................23.49983% sunoffense....................21.58957% balance.......................15.33945% rain..........................10.79548% multiweather.................. 8.33633% weatherless................... 6.97881% stall......................... 3.98832% dragmag....................... 3.74575% sand.......................... 2.70930% semistall..................... 2.02971% sunstall...................... 0.26202% voltturn...................... 0.05536% rainoffense................... 0.05200% trapper....................... 0.00271% choice........................ 0.00225% batonpass..................... 0.00207% monotype...................... 0.00144% hail.......................... 0.00108% monowater..................... 0.00102% hailoffense................... 0.00059% monodark...................... 0.00042% sandoffense................... 0.00017% monopoison.................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monobug....................... 0.00000% rainstall..................... 0.00000% trickroom..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.479) | -2.0| |################ -1.0|############################## |#################### 0.0|########### |######## +1.0|## |# +2.0| |### +3.0| more negative = more offensive, more positive = more stall one # = 1.10%