weatherless...................47.31004% offense.......................45.26922% sun...........................40.27074% hyperoffense..................23.25297% balance.......................22.20054% rain..........................21.20144% multiweather..................11.66793% sunoffense.................... 6.40955% batonpass..................... 5.33933% semistall..................... 4.93829% stall......................... 4.33898% monotype...................... 2.75930% sand.......................... 2.33982% rainoffense................... 1.64483% sunstall...................... 1.20294% rainstall..................... 1.11873% monoflying.................... 0.85812% dragmag....................... 0.68021% hail.......................... 0.57023% voltturn...................... 0.50170% mononormal.................... 0.33791% sandstall..................... 0.24864% choice........................ 0.22093% sandoffense................... 0.22091% monopsychic................... 0.21504% tailwind...................... 0.20601% monodragon.................... 0.19068% monowater..................... 0.16898% monobug....................... 0.15659% monodark...................... 0.15420% monosteel..................... 0.13578% monofighting.................. 0.12364% monoghost..................... 0.12020% trapper....................... 0.10567% monoice....................... 0.10024% trickroom..................... 0.09685% monofairy..................... 0.07892% monorock...................... 0.07780% monopoison.................... 0.07762% monoground.................... 0.05899% gravity....................... 0.05454% monoelectric.................. 0.04976% monograss..................... 0.03418% monofire...................... 0.03343% hailoffense................... 0.02354% hailstall..................... 0.00808% fear.......................... 0.00777% tricksun...................... 0.00021% swagplay...................... 0.00001% trickrain..................... 0.00000% Stalliness (mean: -0.322) |## -2.0|#### |############## -1.0|########################### |############################## 0.0|######################## |############# +1.0|########## |#### +2.0|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.75%