weatherless...................67.28965% offense.......................49.77909% balance.......................36.44237% sun...........................12.89686% sand.......................... 9.29387% hyperoffense.................. 8.85596% rain.......................... 8.09157% monotype...................... 6.23436% trickroom..................... 5.08094% hail.......................... 5.05161% semistall..................... 3.21591% multiweather.................. 2.50235% tailwind...................... 2.31076% voltturn...................... 2.15436% stall......................... 1.70668% sunoffense.................... 1.04590% monofire...................... 0.79371% monopoison.................... 0.66469% monowater..................... 0.64318% tricksand..................... 0.59431% monofighting.................. 0.57867% mononormal.................... 0.52588% tricksun...................... 0.50047% monodark...................... 0.47896% monoelectric.................. 0.40468% batonpass..................... 0.34407% monoice....................... 0.34407% monoflying.................... 0.30302% monofairy..................... 0.29715% monopsychic................... 0.29129% trickhail..................... 0.28347% monosteel..................... 0.27369% sandoffense................... 0.27174% choice........................ 0.26392% monograss..................... 0.21309% monobug....................... 0.20918% hailoffense................... 0.18963% rainoffense................... 0.17790% sunstall...................... 0.15249% trickrain..................... 0.15053% dragmag....................... 0.13685% hailstall..................... 0.12707% sandstall..................... 0.10361% monodragon.................... 0.06256% monoghost..................... 0.06060% monorock...................... 0.05083% monoground.................... 0.04692% gravity....................... 0.02150% rainstall..................... 0.00977% Stalliness (mean: -0.114) |# -1.5|### |####### -1.0|############## |###################### -0.5|########################## |############################## 0.0|############################# |########################## +0.5|################# |############ +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%