weatherless...................81.32202% offense.......................43.66500% balance.......................27.34428% voltturn......................15.01424% hyperoffense..................12.10169% stall......................... 8.67395% semistall..................... 8.21508% sand.......................... 7.72576% rain.......................... 7.51899% sun........................... 3.82571% dragmag....................... 1.22462% multiweather.................. 1.10536% trickroom..................... 0.76093% hail.......................... 0.71425% sandstall..................... 0.43739% monotype...................... 0.36524% hailoffense................... 0.33151% sandoffense................... 0.19195% choice........................ 0.16574% tailwind...................... 0.15500% sunstall...................... 0.09832% sunoffense.................... 0.09329% monosteel..................... 0.05687% monobug....................... 0.05075% monowater..................... 0.04397% monofairy..................... 0.03737% monofire...................... 0.03306% hailstall..................... 0.03271% monodragon.................... 0.03149% monoflying.................... 0.02958% rainstall..................... 0.02844% monofighting.................. 0.02608% monograss..................... 0.01940% rainoffense................... 0.01489% monoice....................... 0.01293% trickhail..................... 0.01061% monodark...................... 0.00593% mononormal.................... 0.00558% monoground.................... 0.00459% tricksun...................... 0.00331% monopoison.................... 0.00302% trapper....................... 0.00290% monoelectric.................. 0.00258% monopsychic................... 0.00159% monoghost..................... 0.00054% allweather.................... 0.00042% monorock...................... 0.00003% tricksand..................... 0.00002% trickrain..................... 0.00001% swagplay...................... 0.00000% fear.......................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.064) |########### -1.0|############### |############################## 0.0|############################ |################### +1.0|############ |###### +2.0|#### |### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.77%