sun...........................65.80299% offense.......................35.57803% balance.......................32.06364% rain..........................26.97204% weatherless...................21.75084% multiweather..................16.37475% hyperoffense..................15.19511% stall.........................11.26952% sunoffense.................... 8.37050% semistall..................... 5.89370% rainoffense................... 2.90950% sand.......................... 1.82563% sunstall...................... 1.20377% sandstall..................... 0.59323% trickroom..................... 0.49663% voltturn...................... 0.46171% trickrain..................... 0.38065% tricksun...................... 0.27280% monotype...................... 0.13020% dragmag....................... 0.12078% monoflying.................... 0.03385% hail.......................... 0.03285% monopsychic................... 0.02747% monosteel..................... 0.02089% monoghost..................... 0.01443% mononormal.................... 0.01347% monograss..................... 0.01051% rainstall..................... 0.00978% sandoffense................... 0.00853% monodragon.................... 0.00774% fear.......................... 0.00648% monobug....................... 0.00557% trapper....................... 0.00458% monofire...................... 0.00430% monofighting.................. 0.00416% hailoffense................... 0.00412% choice........................ 0.00366% monowater..................... 0.00173% monodark...................... 0.00078% monorock...................... 0.00048% monopoison.................... 0.00042% monoelectric.................. 0.00025% monoice....................... 0.00015% monofairy..................... 0.00008% monoground.................... 0.00005% tailwind...................... 0.00002% hailstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.103) -2.0|# |######### -1.0|############################## |######################### 0.0|############################# |############################# +1.0|######### |########## +2.0|##### |###### +3.0|### more negative = more offensive, more positive = more stall one # = 0.65%