weatherless...................70.45981% offense.......................36.41808% balance.......................29.14413% rain..........................17.27202% hyperoffense..................17.25270% sun...........................14.17117% semistall.....................10.26855% voltturn...................... 7.22566% stall......................... 6.91654% multiweather.................. 4.18277% rainoffense................... 2.14451% sunoffense.................... 1.70981% monotype...................... 1.67117% sand.......................... 1.44900% trickroom..................... 1.35240% hail.......................... 1.25580% choice........................ 1.19784% dragmag....................... 0.50232% sunstall...................... 0.33810% monoice....................... 0.22218% monoelectric.................. 0.22218% monorock...................... 0.16422% monoground.................... 0.16422% monoghost..................... 0.14490% monoflying.................... 0.14490% monowater..................... 0.13524% monobug....................... 0.12558% monofire...................... 0.11592% monosteel..................... 0.10626% monograss..................... 0.09660% monopoison.................... 0.08694% monodragon.................... 0.07728% allweather.................... 0.07728% rainstall..................... 0.07728% mononormal.................... 0.07728% trapper....................... 0.04830% monopsychic................... 0.03864% sandstall..................... 0.03864% sandoffense................... 0.02898% monodark...................... 0.02898% monofighting.................. 0.01932% monofairy..................... 0.01932% tricksun...................... 0.01932% trickrain..................... 0.00966% hailoffense................... 0.00966% Stalliness (mean: -0.014) |######## -1.5|############ |################## -1.0|################# |##################### -0.5|####################### |############################# 0.0|############################## |###################### +0.5|##################### |############ +1.0|############# |########### +1.5|####### |####### +2.0|## |#### +2.5|## |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.38%