weatherless...................70.07564% offense.......................33.49506% balance.......................29.67022% rain..........................17.73269% hyperoffense..................16.22793% sun...........................14.75232% semistall.....................12.35546% stall......................... 8.25132% voltturn...................... 7.93275% multiweather.................. 4.36743% rainoffense................... 1.86259% sunoffense.................... 1.61473% trickroom..................... 1.44553% monotype...................... 1.37154% sand.......................... 1.16711% choice........................ 1.16700% hail.......................... 1.02561% dragmag....................... 0.57147% sunstall...................... 0.40760% monoice....................... 0.21711% monoelectric.................. 0.20140% monoghost..................... 0.14836% rainstall..................... 0.13363% monoground.................... 0.12657% monoflying.................... 0.12006% monorock...................... 0.10168% monowater..................... 0.09842% monofire...................... 0.08989% monosteel..................... 0.08528% monobug....................... 0.08375% allweather.................... 0.06764% trapper....................... 0.06507% monopoison.................... 0.06158% monodragon.................... 0.05723% monograss..................... 0.05498% mononormal.................... 0.04057% sandstall..................... 0.02634% monodark...................... 0.02612% monopsychic................... 0.02195% tricksun...................... 0.01664% sandoffense................... 0.01370% monofighting.................. 0.01245% monofairy..................... 0.01245% hailoffense................... 0.01051% trickrain..................... 0.00622% Stalliness (mean: 0.073) |######## -1.5|############ |################# -1.0|############## |################## -0.5|###################### |############################# 0.0|############################## |###################### +0.5|##################### |############# +1.0|############### |############## +1.5|######### |######### +2.0|## |#### +2.5|### |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.38%