weatherless...................65.88805% balance.......................27.25986% semistall.....................23.26461% offense.......................22.86437% sun...........................20.45629% rain..........................18.33645% stall.........................15.20566% hyperoffense..................11.40550% voltturn...................... 9.76015% multiweather.................. 5.32941% trickroom..................... 2.15552% rainoffense................... 1.30731% sunoffense.................... 1.03000% choice........................ 0.66925% monotype...................... 0.48008% sunstall...................... 0.47772% hail.......................... 0.43472% rainstall..................... 0.40471% sand.......................... 0.38671% dragmag....................... 0.33783% monoice....................... 0.12195% monoghost..................... 0.12077% trapper....................... 0.07191% monoflying.................... 0.06687% monosteel..................... 0.06382% monoelectric.................. 0.05420% monowater..................... 0.04594% monodragon.................... 0.00341% monodark...................... 0.00341% monobug....................... 0.00120% tricksun...................... 0.00097% monofire...................... 0.00093% monorock...................... 0.00043% mononormal.................... 0.00026% monograss..................... 0.00017% monopoison.................... 0.00017% monopsychic................... 0.00013% sandoffense................... 0.00005% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.469) |####### -1.5|######## |############ -1.0|##### |######## -0.5|################## |################# 0.0|######################### |################# +0.5|###################### |############## +1.0|################### |############################## +1.5|############## |################### +2.0|### |###### +2.5|###### |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.40%