weatherless...................71.34680% offense.......................47.57305% hyperoffense..................23.00315% balance.......................20.95272% rain..........................16.85876% sun...........................10.10090% monotype...................... 5.06458% semistall..................... 4.76814% stall......................... 3.70294% sand.......................... 3.54830% multiweather.................. 3.38360% rainoffense................... 2.63486% choice........................ 2.29680% batonpass..................... 2.21939% voltturn...................... 2.01623% sunoffense.................... 1.71980% hail.......................... 1.56027% trickroom..................... 1.02749% monodragon.................... 0.93150% mononormal.................... 0.89485% rainstall..................... 0.62631% monoflying.................... 0.52571% sandstall..................... 0.41783% monowater..................... 0.41542% monofire...................... 0.37354% monosteel..................... 0.35439% monopsychic................... 0.34657% hailoffense................... 0.33340% monobug....................... 0.29570% monopoison.................... 0.26171% monofairy..................... 0.25560% monoghost..................... 0.25143% monoice....................... 0.24005% sandoffense................... 0.23185% monoelectric.................. 0.20098% trickrain..................... 0.19470% monofighting.................. 0.18159% monograss..................... 0.17037% monoground.................... 0.14488% monodark...................... 0.12486% monorock...................... 0.08934% sunstall...................... 0.06997% tailwind...................... 0.06066% dragmag....................... 0.04598% gravity....................... 0.03124% trapper....................... 0.02732% swagplay...................... 0.02710% trickhail..................... 0.00603% tricksand..................... 0.00290% hailstall..................... 0.00097% allweather.................... 0.00055% tricksun...................... 0.00000% Stalliness (mean: -0.347) | -2.0|## |############ -1.0|########################## |############################## 0.0|################### |########### +1.0|####### |### +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.87%