weatherless...................59.39896% offense.......................40.69132% balance.......................27.37658% rain..........................27.30983% hyperoffense..................17.35884% sun...........................13.51826% semistall..................... 7.40161% stall......................... 7.17165% multiweather.................. 4.20152% rainoffense................... 3.36371% sand.......................... 3.15768% monotype...................... 1.61190% rainstall..................... 1.58361% choice........................ 1.37488% sunoffense.................... 1.29353% batonpass..................... 1.18657% trickroom..................... 0.88641% hail.......................... 0.81973% voltturn...................... 0.81732% sandstall..................... 0.81403% trickrain..................... 0.61670% monodragon.................... 0.34661% mononormal.................... 0.29117% sunstall...................... 0.20738% monoflying.................... 0.17520% monowater..................... 0.14199% monopoison.................... 0.12667% monofire...................... 0.10614% monoghost..................... 0.09986% monosteel..................... 0.09886% sandoffense................... 0.09118% monopsychic................... 0.09003% monofairy..................... 0.08504% monobug....................... 0.06290% monoice....................... 0.06185% hailoffense................... 0.06114% monoelectric.................. 0.05008% monograss..................... 0.04948% monodark...................... 0.04625% monofighting.................. 0.04536% monoground.................... 0.02389% monorock...................... 0.01978% tailwind...................... 0.01690% swagplay...................... 0.00832% dragmag....................... 0.00698% gravity....................... 0.00633% trapper....................... 0.00476% tricksand..................... 0.00034% allweather.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.093) | -2.0|## |########### -1.0|########################## |############################## 0.0|####################### |################# +1.0|############# |######## +2.0|####### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.73%