weatherless...................91.98782% balance.......................38.94796% semistall.....................28.42108% stall.........................16.13592% offense.......................13.24431% voltturn......................11.77730% rain.......................... 5.03232% hyperoffense.................. 3.25074% batonpass..................... 3.10291% sun........................... 2.45276% multiweather.................. 1.96311% hail.......................... 1.82086% sand.......................... 0.66948% dragmag....................... 0.25830% choice........................ 0.21115% rainstall..................... 0.16813% monotype...................... 0.15804% trickroom..................... 0.09199% monosteel..................... 0.05687% hailstall..................... 0.04822% monowater..................... 0.03070% monofighting.................. 0.02633% sandstall..................... 0.02623% mononormal.................... 0.02055% monodragon.................... 0.01242% rainoffense................... 0.00427% monopsychic................... 0.00298% monoflying.................... 0.00290% monoice....................... 0.00267% monobug....................... 0.00232% monoghost..................... 0.00135% monoelectric.................. 0.00070% monofire...................... 0.00051% monofairy..................... 0.00045% sunoffense.................... 0.00043% monograss..................... 0.00014% monorock...................... 0.00010% hailoffense................... 0.00003% monopoison.................... 0.00003% monodark...................... 0.00003% sunstall...................... 0.00003% tricksand..................... 0.00002% monoground.................... 0.00002% allweather.................... 0.00001% trapper....................... 0.00001% tailwind...................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.795) -2.0| |# -1.0|###### |########### 0.0|############# |############################# +1.0|############################## |####################### +2.0|########### |##### +3.0| | more negative = more offensive, more positive = more stall one # = 0.79%