weatherless...................69.98378% offense.......................51.69793% sand..........................28.26130% hyperoffense..................20.59445% balance.......................20.28755% voltturn...................... 5.50897% semistall..................... 4.98584% stall......................... 2.43423% sandoffense................... 1.86103% sandstall..................... 1.38550% hail.......................... 1.12248% hailoffense................... 0.39685% rain.......................... 0.39558% sun........................... 0.38673% batonpass..................... 0.30175% sunoffense.................... 0.22301% monotype...................... 0.17947% multiweather.................. 0.14985% monoelectric.................. 0.08564% trickroom..................... 0.06537% rainoffense................... 0.04654% monowater..................... 0.02053% monofire...................... 0.01960% monopoison.................... 0.01945% monoground.................... 0.00986% monofairy..................... 0.00855% dragmag....................... 0.00487% monosteel..................... 0.00351% mononormal.................... 0.00324% monoghost..................... 0.00264% monodragon.................... 0.00243% monobug....................... 0.00215% trapper....................... 0.00132% monorock...................... 0.00066% monoice....................... 0.00041% monopsychic................... 0.00040% monoflying.................... 0.00040% tailwind...................... 0.00020% hailstall..................... 0.00005% monodark...................... 0.00001% tricksand..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% swagplay...................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: -0.330) -2.0|# |### -1.5|######### |################## -1.0|############################ |############################## -0.5|############################## |####################### 0.0|############################# |############# +0.5|########## |####### +1.0|######## |##### +1.5|## |### +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%