weatherless...................65.52373% offense.......................49.27692% sand..........................33.32298% balance.......................25.96537% hyperoffense..................17.64830% semistall..................... 5.14570% voltturn...................... 4.65471% stall......................... 1.96371% sandoffense................... 1.66962% sandstall..................... 1.47622% rain.......................... 0.45342% hail.......................... 0.41825% sun........................... 0.33039% monotype...................... 0.17803% batonpass..................... 0.12487% monoelectric.................. 0.09048% hailoffense................... 0.07717% rainoffense................... 0.05490% multiweather.................. 0.04877% monowater..................... 0.04431% monofire...................... 0.03091% trickroom..................... 0.02037% monopoison.................... 0.00533% sunoffense.................... 0.00335% mononormal.................... 0.00239% monoground.................... 0.00150% dragmag....................... 0.00110% monodragon.................... 0.00098% monoghost..................... 0.00082% monosteel..................... 0.00080% trapper....................... 0.00067% monofairy..................... 0.00023% monopsychic................... 0.00011% monobug....................... 0.00008% monorock...................... 0.00003% monoflying.................... 0.00002% monoice....................... 0.00002% tailwind...................... 0.00000% hailstall..................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monograss..................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.272) -2.0| |# -1.5|##### |############ -1.0|############################## |################## -0.5|################### |############### 0.0|################## |##################### +0.5|############# |### +1.0|####### |##### +1.5|# |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.58%