weatherless...................97.97357% offense.......................51.30227% balance.......................21.45798% semistall.....................13.73728% hyperoffense..................13.14656% voltturn...................... 5.77760% trickroom..................... 2.23284% sand.......................... 1.88746% choice........................ 0.86538% stall......................... 0.35591% hail.......................... 0.10318% hailoffense................... 0.10318% sun........................... 0.09243% multiweather.................. 0.08006% rain.......................... 0.02342% dragmag....................... 0.01987% monotype...................... 0.00000% monodragon.................... 0.00000% monoice....................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% sandoffense................... 0.00000% rainoffense................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.036) -2.0|########## |### -1.5|## |# -1.0| |# -0.5|##### |############################## 0.0|############################## | +0.5|# |################ +1.0|### |############# +1.5|### | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.84%