weatherless...................82.67345% offense.......................46.74900% balance.......................35.23429% hyperoffense..................12.29568% sun........................... 9.77116% voltturn...................... 6.48384% semistall..................... 4.17726% sand.......................... 3.41446% rain.......................... 3.34181% trickroom..................... 2.83327% monotype...................... 2.79695% stall......................... 1.54377% hail.......................... 0.88994% choice........................ 0.85361% sunoffense.................... 0.70832% monodragon.................... 0.50854% monoflying.................... 0.45405% monobug....................... 0.39956% monoghost..................... 0.38140% monofire...................... 0.38140% gravity....................... 0.29059% sandoffense................... 0.23611% monofighting.................. 0.23611% tricksun...................... 0.19978% monoelectric.................. 0.18162% rainoffense................... 0.16346% monograss..................... 0.14530% monopoison.................... 0.12713% monosteel..................... 0.12713% sandstall..................... 0.10897% monowater..................... 0.09081% multiweather.................. 0.09081% hailoffense................... 0.09081% monoground.................... 0.05449% monopsychic................... 0.03632% monorock...................... 0.03632% monofairy..................... 0.03632% tailwind...................... 0.01816% monoice....................... 0.01816% monodark...................... 0.01816% tricksand..................... 0.01816% Stalliness (mean: -0.164) -2.0|## |### -1.5|## |########### -1.0|################ |###################### -0.5|############################## |########################## 0.0|########################### |####################### +0.5|#################### |############ +1.0|###### |#### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.47%