offense.......................65.71842% rain..........................45.29629% weatherless...................38.65123% balance.......................24.26021% sun...........................23.01053% trickroom.....................14.51030% multiweather..................10.20629% hyperoffense.................. 9.26613% trickrain..................... 6.51388% tailwind...................... 4.81092% tricksun...................... 3.50141% rainoffense................... 3.46965% sand.......................... 2.33420% choice........................ 1.49495% sunoffense.................... 1.08983% hail.......................... 0.94565% monotype...................... 0.82340% semistall..................... 0.70104% voltturn...................... 0.31281% monopsychic................... 0.09406% monofairy..................... 0.08757% monoice....................... 0.08597% sandoffense................... 0.08529% monowater..................... 0.08335% monograss..................... 0.07758% monoelectric.................. 0.06962% monodragon.................... 0.05808% tricksand..................... 0.05500% stall......................... 0.05421% monosteel..................... 0.04998% mononormal.................... 0.04335% monofire...................... 0.03572% monodark...................... 0.03318% monobug....................... 0.02865% monoflying.................... 0.02585% monopoison.................... 0.02278% monorock...................... 0.02136% dragmag....................... 0.01726% trickhail..................... 0.01389% sandstall..................... 0.00928% monoghost..................... 0.00426% batonpass..................... 0.00377% monoground.................... 0.00204% hailoffense................... 0.00020% monofighting.................. 0.00005% sunstall...................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.344) | -1.5|### |####### -1.0|############ |########################### -0.5|######################### |############################## 0.0|###################### |############## +0.5|########## |### +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%