weatherless...................61.92427% offense.......................59.86553% balance.......................34.01896% sand..........................11.57199% rain..........................10.92931% hail..........................10.65966% sun........................... 5.64750% hyperoffense.................. 4.77849% trickroom..................... 3.58756% monotype...................... 2.79684% monoice....................... 2.18857% tailwind...................... 1.85519% sunoffense.................... 1.38169% semistall..................... 1.27037% multiweather.................. 0.68780% choice........................ 0.66215% voltturn...................... 0.51357% gravity....................... 0.35671% rainoffense................... 0.30319% monoelectric.................. 0.24779% monofire...................... 0.14606% hailoffense................... 0.12837% stall......................... 0.06664% monofairy..................... 0.06308% monorock...................... 0.05978% monosteel..................... 0.04140% monopoison.................... 0.03450% sandstall..................... 0.02732% tricksand..................... 0.02732% monoghost..................... 0.00712% monobug....................... 0.00512% monodragon.................... 0.00213% dragmag....................... 0.00170% monoflying.................... 0.00110% batonpass..................... 0.00046% trickrain..................... 0.00018% monopsychic................... 0.00018% monodark...................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.138) -1.5|# |# -1.0|###### |######## -0.5|################ |########################### 0.0|############################## |############## +0.5|######## |##### +1.0|# |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.86%