weatherless...................64.44600% offense.......................62.46096% balance.......................35.36055% sand..........................14.89821% rain.......................... 8.36198% hail.......................... 7.60703% sun........................... 5.36374% trickroom..................... 2.78117% monotype...................... 1.47550% monoice....................... 1.35453% semistall..................... 1.18833% hyperoffense.................. 0.98990% multiweather.................. 0.67347% rainoffense................... 0.16748% choice........................ 0.14162% sunoffense.................... 0.11395% tailwind...................... 0.09844% monoelectric.................. 0.06244% monofire...................... 0.05231% gravity....................... 0.03601% hailoffense................... 0.01944% voltturn...................... 0.01642% monorock...................... 0.00411% monopoison.................... 0.00096% monofairy..................... 0.00074% monoghost..................... 0.00040% stall......................... 0.00027% monosteel..................... 0.00002% sandstall..................... 0.00001% tricksand..................... 0.00001% batonpass..................... 0.00000% monopsychic................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% dragmag....................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.099) -1.5| | -1.0|# |##### -0.5|############# |######################### 0.0|############################## |######### +0.5|####### |### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.05%