weatherless...................88.26014% offense.......................54.17938% hyperoffense..................33.16532% balance.......................11.87064% voltturn...................... 6.13557% sun........................... 5.41903% hail.......................... 4.04316% monotype...................... 1.97254% sand.......................... 1.55296% hailoffense................... 1.46306% sunoffense.................... 1.03259% rain.......................... 0.98899% trickroom..................... 0.77103% semistall..................... 0.67295% choice........................ 0.33511% rainoffense................... 0.27790% monowater..................... 0.26700% mononormal.................... 0.26155% multiweather.................. 0.23431% dragmag....................... 0.19344% monofighting.................. 0.17164% monobug....................... 0.16892% monoice....................... 0.16347% sandoffense................... 0.15257% monodark...................... 0.14985% monorock...................... 0.14167% monofire...................... 0.11443% stall......................... 0.11170% monopsychic................... 0.10626% monodragon.................... 0.10081% monograss..................... 0.07356% monopoison.................... 0.06811% monosteel..................... 0.06811% monoground.................... 0.05721% monoflying.................... 0.05177% monoelectric.................. 0.03814% monofairy..................... 0.03269% monoghost..................... 0.02997% tailwind...................... 0.01907% sandstall..................... 0.01907% trickrain..................... 0.01090% trapper....................... 0.00545% tricksand..................... 0.00545% trickhail..................... 0.00272% hailstall..................... 0.00272% Stalliness (mean: -0.712) -2.5|# |# -2.0|### |######## -1.5|############### |#################### -1.0|############################# |########################### -0.5|############################## |##################### 0.0|################ |######## +0.5|#### |## +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.54%