weatherless...................88.48764% offense.......................55.06730% hyperoffense..................31.25894% balance.......................12.81385% voltturn...................... 7.46304% sun........................... 6.01980% hail.......................... 3.62038% monotype...................... 1.50111% sand.......................... 1.32793% hailoffense................... 1.30110% sunoffense.................... 0.96765% trickroom..................... 0.82048% rain.......................... 0.78974% semistall..................... 0.77119% choice........................ 0.28239% multiweather.................. 0.22021% rainoffense................... 0.20958% monofighting.................. 0.16421% monowater..................... 0.16001% mononormal.................... 0.15625% monodark...................... 0.15369% dragmag....................... 0.13929% monobug....................... 0.13402% monorock...................... 0.13004% monoice....................... 0.10919% sandoffense................... 0.10884% stall......................... 0.08873% monofire...................... 0.08328% monodragon.................... 0.08270% monopsychic................... 0.08237% monopoison.................... 0.05598% monograss..................... 0.05552% monoground.................... 0.05065% monosteel..................... 0.04248% monofairy..................... 0.02653% monoelectric.................. 0.02588% monoflying.................... 0.02537% trickrain..................... 0.01948% monoghost..................... 0.01926% sandstall..................... 0.01689% tailwind...................... 0.01530% trapper....................... 0.00375% tricksand..................... 0.00375% hailstall..................... 0.00192% trickhail..................... 0.00188% Stalliness (mean: -0.683) -2.5|# |# -2.0|## |####### -1.5|############## |################### -1.0|########################### |######################### -0.5|############################## |##################### 0.0|################# |######### +0.5|#### |## +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.55%