weatherless...................88.87696% offense.......................56.00205% hyperoffense..................23.80437% balance.......................19.75649% voltturn......................12.54869% sun........................... 8.69305% hail.......................... 2.35263% sunoffense.................... 0.48310% semistall..................... 0.43706% hailoffense................... 0.37749% monotype...................... 0.30564% monodark...................... 0.15733% trickroom..................... 0.09771% sand.......................... 0.05739% choice........................ 0.04624% monowater..................... 0.04134% monopoison.................... 0.03341% monoice....................... 0.02641% rain.......................... 0.02630% monofire...................... 0.02316% monopsychic................... 0.00843% monofighting.................. 0.00638% monorock...................... 0.00606% multiweather.................. 0.00560% rainoffense................... 0.00392% monodragon.................... 0.00302% dragmag....................... 0.00241% monobug....................... 0.00150% sandoffense................... 0.00123% monosteel..................... 0.00069% trickrain..................... 0.00018% tailwind...................... 0.00017% monoflying.................... 0.00010% monoelectric.................. 0.00007% monograss..................... 0.00007% monoground.................... 0.00006% stall......................... 0.00003% monoghost..................... 0.00001% mononormal.................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.516) -2.5| |# -2.0|## |#### -1.5|########### |############### -1.0|########### |############# -0.5|############################## |########################## 0.0|####################### |############# +0.5|###### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.64%